Categoria:Incantesimi da Shugenja: differenze tra le versioni

Da Miniature Fantasy.
(Creata pagina con "Shugenja *Livello 0 Air Daze. Creature loses next action. Ghost Sound. Figment sounds. Guidance. +1 on one roll, save, or check. Know Direction. You discern north. Earth...")
 
 
(5 revisioni intermedie di un utente non mostrate)
Riga 3: Riga 3:
 
*Livello 0
 
*Livello 0
  
Air Daze. Creature loses next action.
+
Air: [[Frastornare]], [[Suono fantasma]], [[Guida]], [[Conoscere direzione]]
Ghost Sound. Figment sounds.
+
 
Guidance. +1 on one roll, save, or check.
+
Earth: [[Mano magica]], [[Riparare]], [[Resistenza]], [[Virtù]]
Know Direction. You discern north.
+
 
Earth Mage Hand. 5-pound telekinesis.
+
Fire: [[Luci danzanti]], [[Distruggere non morti]], [[Lampo]], [[Luce]]
Mending. Makes minor repairs on an object.
+
 
Resistance. Subject gains +1 on saving throws.
+
Water: [[Creare acqua]], [[Cura ferite minori]], [[Individuazione del veleno]], [[Purificare cibo e bevande]]
Virtue. Subject gains 1 temporary hp.
+
 
Fire Dancing Lights. Creates torches or other lights.
+
All: [[Individuazione del magico]], [[Lettura del magico]]
Disrupt Undead. Deals 1d6 damage to one undead.
+
Flare. Dazzles one creature (–1 attack).
+
Light. Object shines like a torch.
+
Water Create Water. Creates 2 gallons/level of pure water.
+
Cure Minor Wounds. Cures 1 point of damage.
+
Detect Poison. Detects poison in one creature or object.
+
Purify Food and Drink. Purifies 1 cu. ft./level of food
+
or water.
+
All Detect Magic. Detects spells and magic items within
+
60 ft.
+
Read Magic. Read scrolls and spellbooks.
+
  
 
*Livello 1
 
*Livello 1
  
Air Change Self. Changes your appearance.
+
Air: [[Camuffare se stesso]], [[Scopri trappole]], [[Individuazione di calappi e trabocchetti]], [[Ritirata rapida]], [[Caduta morbida]], [[Immagine silenziosa]], [[Sonno]]
Detect Snares and Pits. Reveals natural or primitive
+
 
traps.
+
Earth: [[Pietra magica]], [[Arma magica]], [[Passare senza tracce]], [[Protezione dal Marchio]], [[Santuario]], [[Scudo della fede]]
Expeditious Retreat. Doubles your speed.
+
 
Feather Fall. Objects or creatures fall slowly.
+
Fire: [[Mani brucianti]], [[Incuti paura]], [[Luminescenza]], [[Ipnosi]], [[Stretta folgorante]]
Silent Image. Creates minor illusion of your design.
+
 
Sleep. Put 2d4 HD of creatures into comatose slumber.
+
Water: [[Calmare animali]], [[Benedizione]], [[Cura ferite leggere]], [[Individuazione del Marchio]], [[Foschia occultante]], [[Rimuovi paura]]
Earth Magic Stone. Three stones gain +1 attack, deal 1d6+1
+
 
damage.
+
All: [[Contrastare elementi]]
Magic Weapon. Weapon gains +1 bonus.
+
Pass without Trace. One subject/level leaves no tracks.
+
Protection from Taint*. +2 AC and saves, counter
+
mind control, hedge out oni.
+
Sanctuary. Opponents can’t attack you, and you can’t
+
attack.
+
Shield of Faith. Aura grants +2 or higher deflection
+
bonus.
+
Fire Burning Hands. 1d4 fire damage/level (max: 5d4).
+
Cause Fear. One creature flees for 1d4 rounds.
+
Faerie Fire. Outlines subjects with light, canceling
+
blur, concealment, etc.
+
Hypnotism. Fascinates 2d4 HD of creatures.
+
Shocking Grasp. Touch delivers 1d8 +1/level electricity.
+
Water Animal Friendship. Gains permanent animal
+
companions.
+
Bless. Allies gain +1 attack and +1 on saves against fear.
+
Cure Light Wounds. Cures 1d8 +1/level damage
+
(max +5).
+
Detect Taint*. Reveals Shadowlands Taint in creatures
+
or objects.
+
Obscuring Mist. Fog surrounds you.
+
Remove Fear. +4 on saves against fear for one subject
+
+1/four levels.
+
All Endure Elements. Ignores 5 damage/round from one
+
energy type.
+
  
 
*Livello 2
 
*Livello 2
  
Air Detect Thoughts. Allows “listening” to surface
+
Air: [[Individuazione dei pensieri]], [[Conoscere le ombre]], [[Levitazione]], [[Immagine minore]], [[Silenzio]], [[Yari di aria]]
thoughts.
+
 
Know the Shadows*. +20 to Hide checks in dark-
+
Earth: [[Pelle coriacea]], [[Forza del toro]], [[Resistenza dell'orso]], [[Blocca persone]], [[Rendere integro]], [[Tetsubo di terra]]
ened areas.
+
 
Levitate. Subject moves up and down at your direction.
+
Fire: [[Grazia del gatto]], [[Lama infuocata]], [[Sfera infuocata]], [[Riscaldare il metallo]], [[Produrre fiamma]]
Minor Image. As silent image, plus some sound.
+
 
Silence. Negates sound in 15-ft. radius.
+
Water: [[Bo di acqua]], [[Cura ferite moderate]], [[Ritarda veleno]], [[Ristorare inferiore]], [[Localizza oggetto]], [[Rimuovi paralisi]]
Yari of Air*. Melee attack deals 1d8+1/two levels damage.
+
 
Earth Barkskin. Grants +3 natural armor bonus (or higher).
+
All: [[Resistere all'energia]]
Bull’s Strength. Subject gains 1d4+1 Str for 1 hr./level.
+
Endurance. Subject gains 1d4+1 Con for 1 hr./level.
+
Hold Person. Holds one person helpless; 1 round/level.
+
Make Whole. Repairs an object.
+
Tetsubo of Earth*. Melee attack deals 1d10+1/two
+
levels damage.
+
Fire Cat’s Grace. Subject gains 1d4+1 Dex for 1 hr./level.
+
Flame Blade. Touch attack deals 1d8 +1/two levels
+
damage.
+
Flaming Sphere. Rolling ball of fire, 2d6 damage, lasts
+
1 round/level.
+
Heat Metal. Hot metal damages those who touch it.
+
Produce Flame. 1d4 +1/two levels damage, touch
+
or thrown.
+
Water Bo of Water*. Melee attack deals 1d8+1/two levels
+
damage.
+
Cure Moderate Wounds. Cures 2d8 +1/level damage
+
(max +10).
+
Delay Poison. Stops poison from harming subject for
+
1 hour/level.
+
Lesser Restoration. Dispels magic ability penalty or
+
repairs 1d4 ability damage.
+
Locate Object. Senses direction toward object (spe-
+
cific or type).
+
Remove Paralysis. Frees 1 or more creatures from
+
paralysis, hold, or slow.
+
All Resist Elements. Ignores 12 damage/round from one
+
energy type.
+
  
 
*Livello 3
 
*Livello 3
  
SPELLS
+
Air: [[Chiaroudienza/Chiaroveggenza]], [[Folata di vento]], [[Velocità]], [[Invisibilità]], [[Immagine maggiore]], [[Muro di vento]]
Air Clairaudience/Clairvoyance. Hear or see at a distance
+
 
for 1 min./level.
+
Earth: [[Arma magica superiore]], [[Cerchio magico contro il Marchio]], [[Fondersi nella pietra]], [[Crescita vegetale]], [[Preghiera]], [[Scolpire pietra]]
Gust of Wind. Blows away or knocks down smaller
+
 
creatures.
+
Fire: [[Invocare il fulmine]], [[Luce diurna]], [[Ali di fuoco]], [[Estremità affilata]], [[Luce incandescente]]
Haste. Extra partial action and +4 AC.
+
 
Invisibility. Subject is invisible for 10 min./level or
+
Water: [[Cura ferite gravi]], [[Rimuovi cecità/sordità]], [[Rimuovi maledizione]], [[Rimuovi malattia]], [[Respirare sott'acqua]], [[Camminare sull'acqua]]
until it attacks.
+
 
Major Image. As silent image, plus sound, smell and
+
All: [[Dissolvi magie]], [[Glifo di interdizione]], [[Protezione dall'energia]], [[Evoca mostri III]] lo Shugenja può evocare solo un elementale piccolo.
thermal effects.
+
Wind Wall. Deflects arrows, smaller creatures, and gases.
+
Earth Greater Magic Weapon. +1 bonus/three levels (max +5).
+
Magic Circle against Taint*. As protection from Taint,
+
but 10-ft. radius and 10 min./level.
+
Meld into Stone. You and your gear merge with stone.
+
Plant Growth. Grows vegetation, improves crops.
+
Prayer. Allies gain +1 on most rolls, and enemies
+
suffer –1.
+
Stone Shape. Sculpts stone into any form.
+
Fire Call Lightning. Directs lightning bolts (1d10/level)
+
during storms.
+
Daylight. 60-ft. radius of bright light.
+
Fire Wings*. Your arms become flaming wings; you
+
can fly or burn things.
+
Keen Edge. Doubles normal weapon’s threat range.
+
Searing Light. Ray deals 1d8/two levels, more against
+
undead.
+
Water Cure Serious Wounds. Cures 3d8 +1/level damage
+
(max +15).
+
Remove Blindness/Deafness. Cures normal or mag-
+
ical conditions.
+
Remove Curse. Frees object or person from curse.
+
Remove Disease. Cures all diseases affecting subject.
+
Water Breathing. Subjects can breathe underwater.
+
Water Walk. Subject treads on water as if solid.
+
All Dispel Magic. Cancels magical spells and effects.
+
Glyph of Warding. Inscription harms those who pass it.
+
Protection from Elements. Absorb 12 damage/level
+
from one kind of energy.
+
Summon Nature’s Ally III. Calls creature to fight.
+
Shugenjas can use this spell only to summon a Small
+
elemental.
+
  
 
*Livello 4
 
*Livello 4
  
Air Air Walk. Subject treads on air as if solid (climb at 45-
+
Air: [[Camminare nell'aria]], [[Individuazione dello scrutamento]], [[Rivela bugie]], [[Terreno illusorio]], [[Muro illusorio]],  
degree angle).
+
 
Detect Scrying. Alerts you of magical eavesdropping.
+
Earth: [[Interdizione alla morte]], [[Congedo]], [[Colpo di giada]], [[Immunità agli incantesimi]], [[Rocce aguzze]]
Discern Lies. Reveals deliberate falsehoods.
+
 
Hallucinatory Terrain. Makes one type of terrain
+
Fire: [[Scudo di fuoco]], [[Freccia infuocata]], [[Fulmine]], [[Estinguere fuoco]], [[Muro di fuoco]]
appear like another (field into forest, etc.).
+
 
Illusory Wall. Wall, floor, or ceiling looks real, but
+
Water: [[Controllare acqua]], [[Cura ferite critiche]], [[Localizza creatura]], [[Neutralizza veleno]], [[Ristorare]]
anything can pass through.
+
Earth Death Ward. Grants immunity to death spells and
+
effects.
+
Dismissal. Forces a creature to return to native plane.
+
Jade Strike*. Damages and blinds Shadowlands
+
creatures.
+
Spell Immunity. Subject is immune to one spell/four
+
levels.
+
Spike Stones. Creatures in area take 1d8 damage, may
+
be slowed.
+
Fire Fire Shield. Creatures attacking you take fire damage;
+
you’re protected from heat or cold.
+
Flame  Arrow.  Shoots  flaming  projectiles  (extra
+
damage) or fiery bolts (4d6 damage).
+
Lightning Bolt. Electricity deals 1d6 damage/level.
+
Quench. Extinguishes nonmagical fires or one
+
magic item.
+
Wall of Fire. Deals 2d4 fire damage out to 10 ft. and 1d4
+
out to 20 ft. Passing through wall deals 2d6 +1/level.
+
Water Control Water. Raises or lowers bodies of water.
+
Cure Critical Wounds. Cures 4d8 +1/level damage
+
(max +20).
+
Locate Creature. Indicates direction to familiar
+
creature.
+
Neutralize Poison. Detoxifies venom in or on subject.
+
Restoration. Restores level and ability score drains.
+
  
 
*Livello 5
 
*Livello 5
  
Air Control Winds. Change wind direction and speed.
+
Air: [[Controllare venti]], [[Porta dimensionale]], [[Invisibilità superiore]], [[Miraggio arcano]], [[Immagine persistente]]
Dimension Door. Teleports you and 500 lb.
+
 
Improved Invisibility. As invisibility, but subject can
+
Earth: [[Dissolvere Marchio]], [[Passapareti]], [[Resistenza agli incantesimi]], [[Muro di ferro]], [[Muro di pietra]]
attack and stay invisible.
+
 
Mirage Arcana. As hallucinatory terrain, plus structures.
+
Fire: [[Esplosione di fuoco superiore]], [[Confusione]], [[Regressione mentale]], [[Soffio di fuoco]], [[Colpo infuocato]]
Persistent Image. As major image, but no concentra-
+
 
tion required.
+
Water: [[Espiazione]], [[Cura ferite leggere di massa]], [[Giusto potere]], [[Scrutare]], [[Muro di ghiaccio]]
Earth Dispel Taint*. +4 bonus against attacks.
+
 
Passwall. Breaches walls 1 ft. thick/level.
+
All: [[Comunione con la natura]], [[Evoca mostri V]] Lo Shugenjas può evocare solo un elementale medio.
Spell Resistance. Subject gains 12 +1/level SR.
+
Wall of Iron. 30 hp/four levels; can topple onto foes.
+
Wall of Stone. Creates a stone wall that can be shaped.
+
Fire Circle of Flame*. Flames deal 1d8+1/level damage in
+
all directions.
+
Confusion.  Makes  subject  behave  oddly  for  1
+
round/level.
+
Feeblemind. Subject’s Int drops to 1.
+
Fire Breath*. You can breathe fire once/round; flame
+
deals 1d8/2 levels (maximum 10d8) damage to one
+
target within 15 ft.
+
Flame Strike. Smites foes with divine fire (1d6/level).
+
Water Atonement. Removes burden of misdeeds from
+
subject.
+
Healing Circle. Cures 1d8 +1/level damage in all
+
directions.
+
Righteous Might. Your size increases, and you gain
+
+4 Str.
+
Scrying. Spies on subject from a distance.
+
Wall of Ice. Ice plane creates wall with 15 hp +1/level,
+
or hemisphere can trap creatures inside.
+
All Commune With Nature. Learn about terrain for one
+
mile/level.
+
Summon Nature’s Ally V. Calls creature to fight.
+
Shugenjas can use this spell only to summon a Medium-
+
size elemental.
+
  
 
*Livello 6
 
*Livello 6
  
Air Cloudkill. Kills 3 HD or less; 4–6 HD save or die.
+
Air: [[Nube mortale]], [[Immagine permanente]], [[Teletrasporto]], [[Velo]], [[Camminare nel vento]]
Permanent Image. Includes sight, sound, and smell.
+
 
Teleport. Instantly transports you anywhere.
+
Earth: [[Campo anti-magia]], [[Esilio]], [[Muovere il terreno]], [[Pietre parlanti]], [[Pelle di pietra]]
Veil. Changes appearance of group of creatures.
+
 
Wind Walk. You and your allies turn vaporous and
+
Fire: [[Semi di fuoco]], [[Fiamme di purezza]], [[Glifo di interdizione superiore]], [[Ira di Yakamo]]
travel fast.
+
 
Earth Antimagic Field. Negates magic within 10 ft.
+
Water: [[Contingenza]], [[Controllare tempo atmosferico]], [[Guarigione]], [[Maestro del fiume impetuoso]], [[Visione del vero]]
Banishment. Banishes 2 HD/level extraplanar
+
 
creatures.
+
All: [[Dissolvi magie superiore]], [[Evoca mostri VI]] Lo Shugenjas può evocare solo un elementale grande.
Move Earth. Digs trenches and builds hills.
+
Stone Tell. Talk to natural or worked stone.
+
Stoneskin. Stops blows, cuts, and slashes.
+
Fire Fire Seeds. Acorns and berries become grenades and
+
bombs.
+
Fires of Purity*. Target bursts into magical flame,
+
becoming a dangerous weapon.
+
Greater Glyph of Warding. As glyph of warding, but up
+
to 10d8 damage or 6th-level spell.
+
Yakamo’s Anger*. Blinds creatures within 10 ft.
+
Water Contingency. Sets trigger condition for another spell.
+
Control Weather. Changes weather in local area.
+
Heal. Cures all damage, diseases, and mental conditions.
+
Master of the Rolling River*. Wave of water deals
+
1d8/two levels damage and bull rush.
+
True Seeing. See all things as they really are.
+
All Greater Dispelling. As dispel magic, but up to +20 on
+
check.
+
Summon Nature’s Ally VI. Calls creature to fight.
+
Shugenjas can use this spell only to summon a Large
+
elemental.
+
  
 
*Livello 7
 
*Livello 7
  
SPELLS
+
Air: [[Invisibilità di massa]], [[Fuorviare]], [[Immagine programmata]], [[Teletrasporto degli oggetti]]
Air Mass Invisibility. As invisibility, but affects all in range.
+
Mislead. Turns you invisible and creates illusory double.
+
Programmed Image. As major image, plus triggered
+
by event.
+
Vanish. As teleport, but affects a touched object.
+
Earth Disintegrate. Makes one creature or object vanish.
+
Spell Turning. Reflect 1d4+6 spell levels back at caster.
+
Statue. Subject can become a statue at will.
+
Tomb of Jade*. Entraps and harms Shadowlands
+
creatures.
+
Fire  Chain Lightning. 1d6 damage/level; secondary bolts.
+
Fire Storm. Deals 1d6 fire damage/level.
+
Sunbeam. Beam blinds and deals 3d6 damage.
+
Water Greater Restoration. As restoration, plus restores all
+
levels and ability scores.
+
Greater Scrying. As scrying, but faster and longer.
+
Resurrection. Fully restore dead subject.
+
Words of the Kami*. Kills, paralyzes, weakens, or
+
dazes Tainted subjects.
+
All Summon Nature’s Ally VII. Calls creature to fight.
+
Shugenjas can use this spell only to summon a Huge
+
elemental.
+
  
 +
Earth: [[Disintegrazione]], [[Riflettere incantesimo]], [[Statua]], [[Tomba di giada]]
 +
 +
Fire: [[Catena di fulmini]], [[Tempesta di fuoco]], [[Bagliore solare]]
 +
 +
Water: [[Ristorare superiore]], [[Scrutare superiore]], [[Resurrezione]], [[Parola del Kami]]
 +
 +
All: [[Evoca mostri VII]] Lo Shugenjas può evocare solo un elementale enorme.
  
 
*Livello 8
 
*Livello 8
  
SPELLS
+
Air: [[Schermo]], [[Teletrasporto superiore]], [[Turbine]]
Air Screen. Illusion hides area from vision, scrying.
+
 
Teleport without Error. As teleport, but no off-target
+
Earth: [[Legame]], [[Terremoto]], [[Protezione dagli incantesimi]]
arrival.
+
 
Whirlwind. Cyclone deals damage and can pick up
+
Fire: [[Nube incendiaria]], [[Parola del potere, accecare]], [[Esplosione solare]]
creatures.
+
 
Earth Binding. Array of techniques to imprison a creature.
+
Water: [[Rivela locazioni]], [[Guarigione di massa]], [[Rigenerazione]]
Earthquake. Intense tremor shakes 5-ft./level radius.
+
 
Protection from Spells. Confers +8 resistance bonus.
+
All: [[Evoca mostri VIII]] Lo Shugenjas può evocare solo un elementale maggiore.
Fire Incendiary Cloud. Cloud deals 4d6 fire damage/round.
+
Power Word, Blind. Blinds 200 hp worth of creatures.
+
Sunburst. Blinds all within 10 ft., deals 3d6 damage.
+
Water Discern Location. Exact location of creature or object.
+
Mass Heal. As heal, but with several subjects.
+
Regenerate. Subject’s severed limbs grow back.
+
All Summon Nature’s Ally VIII. Calls creature to fight.
+
Shugenjas can use this spell only to summon a greater
+
elemental.
+
  
 
*Livello 9
 
*Livello 9
  
SPELLS
+
Air: [[Cerchio di teletrasporto]]
Air Teleportation Circle. Circle teleports any creature
+
 
inside to designated spot.
+
Earth: [[Antipatia]]
Earth Antipathy. Object or location affected by spell repels
+
 
certain creatures.
+
Fire: [[Sciame di meteore]]
Fire Meteor Swarm. Deals 24d6 fire damage, plus bursts.
+
 
Water True Resurrection. As resurrection, plus remains aren’t
+
Water: [[Resurrezione pura]]
needed.
+
 
All Elemental Swarm. Summons multiple elementals.
+
All: [[Sciame elementale]] Lo Shugenjas può evocare solo un elementale anziano.
Summon Nature’s Ally IX. Calls creature to fight.
+
Shugenjas can use this spell only to summon an elder
+
elemental.
+
  
 
[[Category:Liste degli incantesimi]]
 
[[Category:Liste degli incantesimi]]

Versione attuale delle 12:46, 22 set 2023

Shugenja

  • Livello 0

Air: Frastornare, Suono fantasma, Guida, Conoscere direzione

Earth: Mano magica, Riparare, Resistenza, Virtù

Fire: Luci danzanti, Distruggere non morti, Lampo, Luce

Water: Creare acqua, Cura ferite minori, Individuazione del veleno, Purificare cibo e bevande

All: Individuazione del magico, Lettura del magico

  • Livello 1

Air: Camuffare se stesso, Scopri trappole, Individuazione di calappi e trabocchetti, Ritirata rapida, Caduta morbida, Immagine silenziosa, Sonno

Earth: Pietra magica, Arma magica, Passare senza tracce, Protezione dal Marchio, Santuario, Scudo della fede

Fire: Mani brucianti, Incuti paura, Luminescenza, Ipnosi, Stretta folgorante

Water: Calmare animali, Benedizione, Cura ferite leggere, Individuazione del Marchio, Foschia occultante, Rimuovi paura

All: Contrastare elementi

  • Livello 2

Air: Individuazione dei pensieri, Conoscere le ombre, Levitazione, Immagine minore, Silenzio, Yari di aria

Earth: Pelle coriacea, Forza del toro, Resistenza dell'orso, Blocca persone, Rendere integro, Tetsubo di terra

Fire: Grazia del gatto, Lama infuocata, Sfera infuocata, Riscaldare il metallo, Produrre fiamma

Water: Bo di acqua, Cura ferite moderate, Ritarda veleno, Ristorare inferiore, Localizza oggetto, Rimuovi paralisi

All: Resistere all'energia

  • Livello 3

Air: Chiaroudienza/Chiaroveggenza, Folata di vento, Velocità, Invisibilità, Immagine maggiore, Muro di vento

Earth: Arma magica superiore, Cerchio magico contro il Marchio, Fondersi nella pietra, Crescita vegetale, Preghiera, Scolpire pietra

Fire: Invocare il fulmine, Luce diurna, Ali di fuoco, Estremità affilata, Luce incandescente

Water: Cura ferite gravi, Rimuovi cecità/sordità, Rimuovi maledizione, Rimuovi malattia, Respirare sott'acqua, Camminare sull'acqua

All: Dissolvi magie, Glifo di interdizione, Protezione dall'energia, Evoca mostri III lo Shugenja può evocare solo un elementale piccolo.

  • Livello 4

Air: Camminare nell'aria, Individuazione dello scrutamento, Rivela bugie, Terreno illusorio, Muro illusorio,

Earth: Interdizione alla morte, Congedo, Colpo di giada, Immunità agli incantesimi, Rocce aguzze

Fire: Scudo di fuoco, Freccia infuocata, Fulmine, Estinguere fuoco, Muro di fuoco

Water: Controllare acqua, Cura ferite critiche, Localizza creatura, Neutralizza veleno, Ristorare

  • Livello 5

Air: Controllare venti, Porta dimensionale, Invisibilità superiore, Miraggio arcano, Immagine persistente

Earth: Dissolvere Marchio, Passapareti, Resistenza agli incantesimi, Muro di ferro, Muro di pietra

Fire: Esplosione di fuoco superiore, Confusione, Regressione mentale, Soffio di fuoco, Colpo infuocato

Water: Espiazione, Cura ferite leggere di massa, Giusto potere, Scrutare, Muro di ghiaccio

All: Comunione con la natura, Evoca mostri V Lo Shugenjas può evocare solo un elementale medio.

  • Livello 6

Air: Nube mortale, Immagine permanente, Teletrasporto, Velo, Camminare nel vento

Earth: Campo anti-magia, Esilio, Muovere il terreno, Pietre parlanti, Pelle di pietra

Fire: Semi di fuoco, Fiamme di purezza, Glifo di interdizione superiore, Ira di Yakamo

Water: Contingenza, Controllare tempo atmosferico, Guarigione, Maestro del fiume impetuoso, Visione del vero

All: Dissolvi magie superiore, Evoca mostri VI Lo Shugenjas può evocare solo un elementale grande.

  • Livello 7

Air: Invisibilità di massa, Fuorviare, Immagine programmata, Teletrasporto degli oggetti

Earth: Disintegrazione, Riflettere incantesimo, Statua, Tomba di giada

Fire: Catena di fulmini, Tempesta di fuoco, Bagliore solare

Water: Ristorare superiore, Scrutare superiore, Resurrezione, Parola del Kami

All: Evoca mostri VII Lo Shugenjas può evocare solo un elementale enorme.

  • Livello 8

Air: Schermo, Teletrasporto superiore, Turbine

Earth: Legame, Terremoto, Protezione dagli incantesimi

Fire: Nube incendiaria, Parola del potere, accecare, Esplosione solare

Water: Rivela locazioni, Guarigione di massa, Rigenerazione

All: Evoca mostri VIII Lo Shugenjas può evocare solo un elementale maggiore.

  • Livello 9

Air: Cerchio di teletrasporto

Earth: Antipatia

Fire: Sciame di meteore

Water: Resurrezione pura

All: Sciame elementale Lo Shugenjas può evocare solo un elementale anziano.

Sottocategorie

Questa categoria contiene le 10 sottocategorie indicate di seguito, su un totale di 10.