Categoria:Incantesimi da Shugenja

Da Miniature Fantasy.
Versione del 22 set 2023 alle 09:22 di Admin-fantasy (Discussione | contributi)

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Shugenja

  • Livello 0

Air Daze. Creature loses next action. Ghost Sound. Figment sounds. Guidance. +1 on one roll, save, or check. Know Direction. You discern north. Earth Mage Hand. 5-pound telekinesis. Mending. Makes minor repairs on an object. Resistance. Subject gains +1 on saving throws. Virtue. Subject gains 1 temporary hp. Fire Dancing Lights. Creates torches or other lights. Disrupt Undead. Deals 1d6 damage to one undead. Flare. Dazzles one creature (–1 attack). Light. Object shines like a torch. Water Create Water. Creates 2 gallons/level of pure water. Cure Minor Wounds. Cures 1 point of damage. Detect Poison. Detects poison in one creature or object. Purify Food and Drink. Purifies 1 cu. ft./level of food or water. All Detect Magic. Detects spells and magic items within 60 ft. Read Magic. Read scrolls and spellbooks.

  • Livello 1

Air Change Self. Changes your appearance. Detect Snares and Pits. Reveals natural or primitive traps. Expeditious Retreat. Doubles your speed. Feather Fall. Objects or creatures fall slowly. Silent Image. Creates minor illusion of your design. Sleep. Put 2d4 HD of creatures into comatose slumber. Earth Magic Stone. Three stones gain +1 attack, deal 1d6+1 damage. Magic Weapon. Weapon gains +1 bonus. Pass without Trace. One subject/level leaves no tracks. Protection from Taint*. +2 AC and saves, counter mind control, hedge out oni. Sanctuary. Opponents can’t attack you, and you can’t attack. Shield of Faith. Aura grants +2 or higher deflection bonus. Fire Burning Hands. 1d4 fire damage/level (max: 5d4). Cause Fear. One creature flees for 1d4 rounds. Faerie Fire. Outlines subjects with light, canceling blur, concealment, etc. Hypnotism. Fascinates 2d4 HD of creatures. Shocking Grasp. Touch delivers 1d8 +1/level electricity. Water Animal Friendship. Gains permanent animal companions. Bless. Allies gain +1 attack and +1 on saves against fear. Cure Light Wounds. Cures 1d8 +1/level damage (max +5). Detect Taint*. Reveals Shadowlands Taint in creatures or objects. Obscuring Mist. Fog surrounds you. Remove Fear. +4 on saves against fear for one subject +1/four levels. All Endure Elements. Ignores 5 damage/round from one energy type.

  • Livello 2

Air Detect Thoughts. Allows “listening” to surface thoughts. Know the Shadows*. +20 to Hide checks in dark- ened areas. Levitate. Subject moves up and down at your direction. Minor Image. As silent image, plus some sound. Silence. Negates sound in 15-ft. radius. Yari of Air*. Melee attack deals 1d8+1/two levels damage. Earth Barkskin. Grants +3 natural armor bonus (or higher). Bull’s Strength. Subject gains 1d4+1 Str for 1 hr./level. Endurance. Subject gains 1d4+1 Con for 1 hr./level. Hold Person. Holds one person helpless; 1 round/level. Make Whole. Repairs an object. Tetsubo of Earth*. Melee attack deals 1d10+1/two levels damage. Fire Cat’s Grace. Subject gains 1d4+1 Dex for 1 hr./level. Flame Blade. Touch attack deals 1d8 +1/two levels damage. Flaming Sphere. Rolling ball of fire, 2d6 damage, lasts 1 round/level. Heat Metal. Hot metal damages those who touch it. Produce Flame. 1d4 +1/two levels damage, touch or thrown. Water Bo of Water*. Melee attack deals 1d8+1/two levels damage. Cure Moderate Wounds. Cures 2d8 +1/level damage (max +10). Delay Poison. Stops poison from harming subject for 1 hour/level. Lesser Restoration. Dispels magic ability penalty or repairs 1d4 ability damage. Locate Object. Senses direction toward object (spe- cific or type). Remove Paralysis. Frees 1 or more creatures from paralysis, hold, or slow. All Resist Elements. Ignores 12 damage/round from one energy type.

  • Livello 3

SPELLS Air Clairaudience/Clairvoyance. Hear or see at a distance for 1 min./level. Gust of Wind. Blows away or knocks down smaller creatures. Haste. Extra partial action and +4 AC. Invisibility. Subject is invisible for 10 min./level or until it attacks. Major Image. As silent image, plus sound, smell and thermal effects. Wind Wall. Deflects arrows, smaller creatures, and gases. Earth Greater Magic Weapon. +1 bonus/three levels (max +5). Magic Circle against Taint*. As protection from Taint, but 10-ft. radius and 10 min./level. Meld into Stone. You and your gear merge with stone. Plant Growth. Grows vegetation, improves crops. Prayer. Allies gain +1 on most rolls, and enemies suffer –1. Stone Shape. Sculpts stone into any form. Fire Call Lightning. Directs lightning bolts (1d10/level) during storms. Daylight. 60-ft. radius of bright light. Fire Wings*. Your arms become flaming wings; you can fly or burn things. Keen Edge. Doubles normal weapon’s threat range. Searing Light. Ray deals 1d8/two levels, more against undead. Water Cure Serious Wounds. Cures 3d8 +1/level damage (max +15). Remove Blindness/Deafness. Cures normal or mag- ical conditions. Remove Curse. Frees object or person from curse. Remove Disease. Cures all diseases affecting subject. Water Breathing. Subjects can breathe underwater. Water Walk. Subject treads on water as if solid. All Dispel Magic. Cancels magical spells and effects. Glyph of Warding. Inscription harms those who pass it. Protection from Elements. Absorb 12 damage/level from one kind of energy. Summon Nature’s Ally III. Calls creature to fight. Shugenjas can use this spell only to summon a Small elemental.

  • Livello 4

Air Air Walk. Subject treads on air as if solid (climb at 45- degree angle). Detect Scrying. Alerts you of magical eavesdropping. Discern Lies. Reveals deliberate falsehoods. Hallucinatory Terrain. Makes one type of terrain appear like another (field into forest, etc.). Illusory Wall. Wall, floor, or ceiling looks real, but anything can pass through. Earth Death Ward. Grants immunity to death spells and effects. Dismissal. Forces a creature to return to native plane. Jade Strike*. Damages and blinds Shadowlands creatures. Spell Immunity. Subject is immune to one spell/four levels. Spike Stones. Creatures in area take 1d8 damage, may be slowed. Fire Fire Shield. Creatures attacking you take fire damage; you’re protected from heat or cold. Flame Arrow. Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage). Lightning Bolt. Electricity deals 1d6 damage/level. Quench. Extinguishes nonmagical fires or one magic item. Wall of Fire. Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level. Water Control Water. Raises or lowers bodies of water. Cure Critical Wounds. Cures 4d8 +1/level damage (max +20). Locate Creature. Indicates direction to familiar creature. Neutralize Poison. Detoxifies venom in or on subject. Restoration. Restores level and ability score drains.

  • Livello 5

Air Control Winds. Change wind direction and speed. Dimension Door. Teleports you and 500 lb. Improved Invisibility. As invisibility, but subject can attack and stay invisible. Mirage Arcana. As hallucinatory terrain, plus structures. Persistent Image. As major image, but no concentra- tion required. Earth Dispel Taint*. +4 bonus against attacks. Passwall. Breaches walls 1 ft. thick/level. Spell Resistance. Subject gains 12 +1/level SR. Wall of Iron. 30 hp/four levels; can topple onto foes. Wall of Stone. Creates a stone wall that can be shaped. Fire Circle of Flame*. Flames deal 1d8+1/level damage in all directions. Confusion. Makes subject behave oddly for 1 round/level. Feeblemind. Subject’s Int drops to 1. Fire Breath*. You can breathe fire once/round; flame deals 1d8/2 levels (maximum 10d8) damage to one target within 15 ft. Flame Strike. Smites foes with divine fire (1d6/level). Water Atonement. Removes burden of misdeeds from subject. Healing Circle. Cures 1d8 +1/level damage in all directions. Righteous Might. Your size increases, and you gain +4 Str. Scrying. Spies on subject from a distance. Wall of Ice. Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. All Commune With Nature. Learn about terrain for one mile/level. Summon Nature’s Ally V. Calls creature to fight. Shugenjas can use this spell only to summon a Medium- size elemental.

  • Livello 6

Air Cloudkill. Kills 3 HD or less; 4–6 HD save or die. Permanent Image. Includes sight, sound, and smell. Teleport. Instantly transports you anywhere. Veil. Changes appearance of group of creatures. Wind Walk. You and your allies turn vaporous and travel fast. Earth Antimagic Field. Negates magic within 10 ft. Banishment. Banishes 2 HD/level extraplanar creatures. Move Earth. Digs trenches and builds hills. Stone Tell. Talk to natural or worked stone. Stoneskin. Stops blows, cuts, and slashes. Fire Fire Seeds. Acorns and berries become grenades and bombs. Fires of Purity*. Target bursts into magical flame, becoming a dangerous weapon. Greater Glyph of Warding. As glyph of warding, but up to 10d8 damage or 6th-level spell. Yakamo’s Anger*. Blinds creatures within 10 ft. Water Contingency. Sets trigger condition for another spell. Control Weather. Changes weather in local area. Heal. Cures all damage, diseases, and mental conditions. Master of the Rolling River*. Wave of water deals 1d8/two levels damage and bull rush. True Seeing. See all things as they really are. All Greater Dispelling. As dispel magic, but up to +20 on check. Summon Nature’s Ally VI. Calls creature to fight. Shugenjas can use this spell only to summon a Large elemental.

  • Livello 7

SPELLS Air Mass Invisibility. As invisibility, but affects all in range. Mislead. Turns you invisible and creates illusory double. Programmed Image. As major image, plus triggered by event. Vanish. As teleport, but affects a touched object. Earth Disintegrate. Makes one creature or object vanish. Spell Turning. Reflect 1d4+6 spell levels back at caster. Statue. Subject can become a statue at will. Tomb of Jade*. Entraps and harms Shadowlands creatures. Fire Chain Lightning. 1d6 damage/level; secondary bolts. Fire Storm. Deals 1d6 fire damage/level. Sunbeam. Beam blinds and deals 3d6 damage. Water Greater Restoration. As restoration, plus restores all levels and ability scores. Greater Scrying. As scrying, but faster and longer. Resurrection. Fully restore dead subject. Words of the Kami*. Kills, paralyzes, weakens, or dazes Tainted subjects. All Summon Nature’s Ally VII. Calls creature to fight. Shugenjas can use this spell only to summon a Huge elemental.


  • Livello 8

SPELLS Air Screen. Illusion hides area from vision, scrying. Teleport without Error. As teleport, but no off-target arrival. Whirlwind. Cyclone deals damage and can pick up creatures. Earth Binding. Array of techniques to imprison a creature. Earthquake. Intense tremor shakes 5-ft./level radius. Protection from Spells. Confers +8 resistance bonus. Fire Incendiary Cloud. Cloud deals 4d6 fire damage/round. Power Word, Blind. Blinds 200 hp worth of creatures. Sunburst. Blinds all within 10 ft., deals 3d6 damage. Water Discern Location. Exact location of creature or object. Mass Heal. As heal, but with several subjects. Regenerate. Subject’s severed limbs grow back. All Summon Nature’s Ally VIII. Calls creature to fight. Shugenjas can use this spell only to summon a greater elemental.

  • Livello 9

SPELLS Air Teleportation Circle. Circle teleports any creature inside to designated spot. Earth Antipathy. Object or location affected by spell repels certain creatures. Fire Meteor Swarm. Deals 24d6 fire damage, plus bursts. Water True Resurrection. As resurrection, plus remains aren’t needed. All Elemental Swarm. Summons multiple elementals. Summon Nature’s Ally IX. Calls creature to fight. Shugenjas can use this spell only to summon an elder elemental.

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