Sferzata mistica

Da Miniature Fantasy.

Evocazione Elettricità

Livello: Chr 5 (Bane)

Componenti: V, S, M

Tempo di lancio: 1 azione standard

Raggio di azione: Vicino (7,5 m + 1,5 m per ogni 2 livelli)

Bersaglio, area, effetto: Una frusta di energia elettrica rossa

Durata: 1 round per livello

Tiro salvezza: Riflessi (vedi testo)

Resistenza agli incantesimi: Si

Casting this spell brings into being a long whip of ghostly, glowing red force, emanating from the cleric’s hand. With this “lash of lightning,” the caster can at- tack once per round, at + 3 to hit. Whenever the lash strikes a being, the caster can release it to attack that being repeatedly, fighting on its own until the spell expires. The caster can then en- gage in spellcasting or other activities without ending the spell. A mystic lash does 2d8 hit points elec- trical damage per strike (save for half damage, rounding up). The strike of the lash also has a magical effect. If the lash is directly wielded by its caster, that cleric chooses the effect by effort of will. If the lash is fighting by itself, the effect is chosen at random (roll 1d6). The following effects are possible: 1. Struck victim is stunned (effects as a Power Word, Stun) for that and the following round. 2. Struck victim forgets any one spell or command word held in memory (if none, treat as result above). 3. Struck victim is wracked with pain, takes an additional 1d4 points damage, and any held weapons or other items are dropped. 4. Struck victim paralyzed: paralysis lasts until successful save against para- lyzation is made; allow 1 save per round, but victim will always fail the first save attempt. 5. Any one metal item or weapon carried or worn by the victim is vapor- ized (instantly and irrevocably disinte- grated, in a blue cloud of arcing electricity). Victim suffers an additional 2d4 damage. 6. Struck victim is hurled away; the lash entwines the being in a helix of lightning, and the being is propelled helplessly 1d4x10 yards in a straight line away from the caster, taking an ad- ditional 2d6 impact damage when arriv- ing at the new location (or, if in mid-air, falling damage instead). No damage is suffered from the entwining lash. A mystic lash can be destroyed in- stantly by dispel magic, but cannot be affected or guarded against as though it was a purely electrical attack, Its mate- rial components are the cleric’s holy symbol and a piece of amber.