Categoria:Incantesimi da Shugenja: differenze tra le versioni

Da Miniature Fantasy.
Riga 27: Riga 27:
 
*Livello 2
 
*Livello 2
  
Air. Detect Thoughts. Allows “listening” to surface
+
Air: [[Individuazione dei pensieri]], [[Conoscere le ombre]], [[Levitazione]], [[Immagine minore]], [[Silenzio]], [[Yari di aria]]
thoughts.
+
Know the Shadows*. +20 to Hide checks in dark-
+
ened areas.
+
Levitate. Subject moves up and down at your direction.
+
Minor Image. As silent image, plus some sound.
+
Silence. Negates sound in 15-ft. radius.
+
Yari of Air*. Melee attack deals 1d8+1/two levels damage.
+
  
Earth Barkskin. Grants +3 natural armor bonus (or higher).
+
Earth: [[Pelle coriacea]], [[Forza del toro]], [[Resistenza dell'orso]], [[Blocca persone]], [[Rendere integro]], [[Tetsubo di terra]]
Bull’s Strength. Subject gains 1d4+1 Str for 1 hr./level.
+
Endurance. Subject gains 1d4+1 Con for 1 hr./level.
+
Hold Person. Holds one person helpless; 1 round/level.
+
Make Whole. Repairs an object.
+
Tetsubo of Earth*. Melee attack deals 1d10+1/two
+
levels damage.
+
  
Fire Cat’s Grace. Subject gains 1d4+1 Dex for 1 hr./level.
+
Fire: [[Grazia del gatto]], [[Lama infuocata]], [[Sfera infuocata]], [[Riscaldare il metallo]], [[Produrre fiamma]]
Flame Blade. Touch attack deals 1d8 +1/two levels
+
damage.
+
Flaming Sphere. Rolling ball of fire, 2d6 damage, lasts
+
1 round/level.
+
Heat Metal. Hot metal damages those who touch it.
+
Produce Flame. 1d4 +1/two levels damage, touch
+
or thrown.
+
  
Water Bo of Water*. Melee attack deals 1d8+1/two levels
+
Water: [[Bo di acqua]], [[Cura ferite moderate]], [[Ritarda veleno]], [[Ristorare inferiore]], [[Localizza oggetto]], [[Rimuovi paralisi]]
damage.
+
Cure Moderate Wounds. Cures 2d8 +1/level damage
+
(max +10).
+
Delay Poison. Stops poison from harming subject for
+
1 hour/level.
+
Lesser Restoration. Dispels magic ability penalty or
+
repairs 1d4 ability damage.
+
Locate Object. Senses direction toward object (spe-
+
cific or type).
+
Remove Paralysis. Frees 1 or more creatures from
+
paralysis, hold, or slow.
+
  
All Resist Elements. Ignores 12 damage/round from one
+
All: [[Resistere all'energia]]
energy type.
+
  
 
*Livello 3
 
*Livello 3
  
Air Clairaudience/Clairvoyance. Hear or see at a distance
+
Air: Clairaudience/Clairvoyance. Hear or see at a distance
 
for 1 min./level.
 
for 1 min./level.
 
Gust of Wind. Blows away or knocks down smaller
 
Gust of Wind. Blows away or knocks down smaller
Riga 82: Riga 50:
 
Wind Wall. Deflects arrows, smaller creatures, and gases.
 
Wind Wall. Deflects arrows, smaller creatures, and gases.
  
Earth Greater Magic Weapon. +1 bonus/three levels (max +5).
+
Earth: Greater Magic Weapon. +1 bonus/three levels (max +5).
 
Magic Circle against Taint*. As protection from Taint,
 
Magic Circle against Taint*. As protection from Taint,
 
but 10-ft. radius and 10 min./level.
 
but 10-ft. radius and 10 min./level.
Riga 91: Riga 59:
 
Stone Shape. Sculpts stone into any form.
 
Stone Shape. Sculpts stone into any form.
  
Fire Call Lightning. Directs lightning bolts (1d10/level)
+
Fire: Call Lightning. Directs lightning bolts (1d10/level)
 
during storms.
 
during storms.
 
Daylight. 60-ft. radius of bright light.
 
Daylight. 60-ft. radius of bright light.
Riga 100: Riga 68:
 
undead.
 
undead.
  
Water Cure Serious Wounds. Cures 3d8 +1/level damage
+
Water: Cure Serious Wounds. Cures 3d8 +1/level damage
 
(max +15).
 
(max +15).
 
Remove Blindness/Deafness. Cures normal or mag-
 
Remove Blindness/Deafness. Cures normal or mag-
Riga 109: Riga 77:
 
Water Walk. Subject treads on water as if solid.
 
Water Walk. Subject treads on water as if solid.
  
All  Dispel Magic. Cancels magical spells and effects.
+
All: Dispel Magic. Cancels magical spells and effects.
 
Glyph of Warding. Inscription harms those who pass it.
 
Glyph of Warding. Inscription harms those who pass it.
 
Protection from Elements. Absorb 12 damage/level
 
Protection from Elements. Absorb 12 damage/level
Riga 119: Riga 87:
 
*Livello 4
 
*Livello 4
  
Air Air Walk. Subject treads on air as if solid (climb at 45-
+
Air: Air Walk. Subject treads on air as if solid (climb at 45-
 
degree angle).
 
degree angle).
 
Detect Scrying. Alerts you of magical eavesdropping.
 
Detect Scrying. Alerts you of magical eavesdropping.
Riga 128: Riga 96:
 
anything can pass through.
 
anything can pass through.
  
Earth Death Ward. Grants immunity to death spells and
+
Earth: Death Ward. Grants immunity to death spells and
 
effects.
 
effects.
 
Dismissal. Forces a creature to return to native plane.
 
Dismissal. Forces a creature to return to native plane.
Riga 138: Riga 106:
 
be slowed.
 
be slowed.
  
Fire Fire Shield. Creatures attacking you take fire damage;
+
Fire: Fire Shield. Creatures attacking you take fire damage;
 
you’re protected from heat or cold.
 
you’re protected from heat or cold.
 
Flame  Arrow.  Shoots  flaming  projectiles  (extra
 
Flame  Arrow.  Shoots  flaming  projectiles  (extra
Riga 148: Riga 116:
 
out to 20 ft. Passing through wall deals 2d6 +1/level.
 
out to 20 ft. Passing through wall deals 2d6 +1/level.
  
Water Control Water. Raises or lowers bodies of water.
+
Water: Control Water. Raises or lowers bodies of water.
 
Cure Critical Wounds. Cures 4d8 +1/level damage
 
Cure Critical Wounds. Cures 4d8 +1/level damage
 
(max +20).
 
(max +20).
Riga 158: Riga 126:
 
*Livello 5
 
*Livello 5
  
Air Control Winds. Change wind direction and speed.
+
Air: Control Winds. Change wind direction and speed.
 
Dimension Door. Teleports you and 500 lb.
 
Dimension Door. Teleports you and 500 lb.
 
Improved Invisibility. As invisibility, but subject can
 
Improved Invisibility. As invisibility, but subject can
Riga 166: Riga 134:
 
tion required.
 
tion required.
  
Earth Dispel Taint*. +4 bonus against attacks.
+
Earth: Dispel Taint*. +4 bonus against attacks.
 
Passwall. Breaches walls 1 ft. thick/level.
 
Passwall. Breaches walls 1 ft. thick/level.
 
Spell Resistance. Subject gains 12 +1/level SR.
 
Spell Resistance. Subject gains 12 +1/level SR.
Riga 177: Riga 145:
 
Feeblemind. Subject’s Int drops to 1.
 
Feeblemind. Subject’s Int drops to 1.
  
Fire Breath*. You can breathe fire once/round; flame
+
Fire: Breath*. You can breathe fire once/round; flame
 
deals 1d8/2 levels (maximum 10d8) damage to one
 
deals 1d8/2 levels (maximum 10d8) damage to one
 
target within 15 ft.
 
target within 15 ft.
 
Flame Strike. Smites foes with divine fire (1d6/level).
 
Flame Strike. Smites foes with divine fire (1d6/level).
  
Water Atonement. Removes burden of misdeeds from
+
Water: Atonement. Removes burden of misdeeds from
 
subject.
 
subject.
 
Healing Circle. Cures 1d8 +1/level damage in all
 
Healing Circle. Cures 1d8 +1/level damage in all
Riga 192: Riga 160:
 
or hemisphere can trap creatures inside.
 
or hemisphere can trap creatures inside.
  
All Commune With Nature. Learn about terrain for one
+
All: Commune With Nature. Learn about terrain for one
 
mile/level.
 
mile/level.
 
Summon Nature’s Ally V. Calls creature to fight.
 
Summon Nature’s Ally V. Calls creature to fight.
Riga 200: Riga 168:
 
*Livello 6
 
*Livello 6
  
Air Cloudkill. Kills 3 HD or less; 4–6 HD save or die.
+
Air: Cloudkill. Kills 3 HD or less; 4–6 HD save or die.
 
Permanent Image. Includes sight, sound, and smell.
 
Permanent Image. Includes sight, sound, and smell.
 
Teleport. Instantly transports you anywhere.
 
Teleport. Instantly transports you anywhere.
Riga 207: Riga 175:
 
travel fast.
 
travel fast.
  
Earth Antimagic Field. Negates magic within 10 ft.
+
Earth: Antimagic Field. Negates magic within 10 ft.
 
Banishment. Banishes 2 HD/level extraplanar
 
Banishment. Banishes 2 HD/level extraplanar
 
creatures.
 
creatures.
Riga 214: Riga 182:
 
Stoneskin. Stops blows, cuts, and slashes.
 
Stoneskin. Stops blows, cuts, and slashes.
  
Fire Fire Seeds. Acorns and berries become grenades and
+
Fire: Fire Seeds. Acorns and berries become grenades and
 
bombs.
 
bombs.
 
Fires of Purity*. Target bursts into magical flame,
 
Fires of Purity*. Target bursts into magical flame,
Riga 222: Riga 190:
 
Yakamo’s Anger*. Blinds creatures within 10 ft.
 
Yakamo’s Anger*. Blinds creatures within 10 ft.
  
Water Contingency. Sets trigger condition for another spell.
+
Water: Contingency. Sets trigger condition for another spell.
 
Control Weather. Changes weather in local area.
 
Control Weather. Changes weather in local area.
 
Heal. Cures all damage, diseases, and mental conditions.
 
Heal. Cures all damage, diseases, and mental conditions.
Riga 229: Riga 197:
 
True Seeing. See all things as they really are.
 
True Seeing. See all things as they really are.
  
All Greater Dispelling. As dispel magic, but up to +20 on
+
All: Greater Dispelling. As dispel magic, but up to +20 on
 
check.
 
check.
 
Summon Nature’s Ally VI. Calls creature to fight.
 
Summon Nature’s Ally VI. Calls creature to fight.
Riga 237: Riga 205:
 
*Livello 7
 
*Livello 7
  
Air Mass Invisibility. As invisibility, but affects all in range.
+
Air: Mass Invisibility. As invisibility, but affects all in range.
 
Mislead. Turns you invisible and creates illusory double.
 
Mislead. Turns you invisible and creates illusory double.
 
Programmed Image. As major image, plus triggered
 
Programmed Image. As major image, plus triggered
Riga 248: Riga 216:
 
creatures.
 
creatures.
  
Fire  Chain Lightning. 1d6 damage/level; secondary bolts.
+
Fire: Chain Lightning. 1d6 damage/level; secondary bolts.
 
Fire Storm. Deals 1d6 fire damage/level.
 
Fire Storm. Deals 1d6 fire damage/level.
 
Sunbeam. Beam blinds and deals 3d6 damage.
 
Sunbeam. Beam blinds and deals 3d6 damage.
  
Water Greater Restoration. As restoration, plus restores all
+
Water: Greater Restoration. As restoration, plus restores all
 
levels and ability scores.
 
levels and ability scores.
 
Greater Scrying. As scrying, but faster and longer.
 
Greater Scrying. As scrying, but faster and longer.
Riga 259: Riga 227:
 
dazes Tainted subjects.
 
dazes Tainted subjects.
  
All Summon Nature’s Ally VII. Calls creature to fight.
+
All: Summon Nature’s Ally VII. Calls creature to fight.
 
Shugenjas can use this spell only to summon a Huge
 
Shugenjas can use this spell only to summon a Huge
 
elemental.
 
elemental.
Riga 266: Riga 234:
 
*Livello 8
 
*Livello 8
  
Air Screen. Illusion hides area from vision, scrying.
+
Air: Screen. Illusion hides area from vision, scrying.
 
Teleport without Error. As teleport, but no off-target
 
Teleport without Error. As teleport, but no off-target
 
arrival.
 
arrival.
Riga 275: Riga 243:
 
Protection from Spells. Confers +8 resistance bonus.
 
Protection from Spells. Confers +8 resistance bonus.
  
Fire Incendiary Cloud. Cloud deals 4d6 fire damage/round.
+
Fire: Incendiary Cloud. Cloud deals 4d6 fire damage/round.
 
Power Word, Blind. Blinds 200 hp worth of creatures.
 
Power Word, Blind. Blinds 200 hp worth of creatures.
 
Sunburst. Blinds all within 10 ft., deals 3d6 damage.
 
Sunburst. Blinds all within 10 ft., deals 3d6 damage.
  
Water Discern Location. Exact location of creature or object.
+
Water: Discern Location. Exact location of creature or object.
 
Mass Heal. As heal, but with several subjects.
 
Mass Heal. As heal, but with several subjects.
 
Regenerate. Subject’s severed limbs grow back.
 
Regenerate. Subject’s severed limbs grow back.
  
All Summon Nature’s Ally VIII. Calls creature to fight.
+
All: Summon Nature’s Ally VIII. Calls creature to fight.
 
Shugenjas can use this spell only to summon a greater
 
Shugenjas can use this spell only to summon a greater
 
elemental.
 
elemental.
Riga 289: Riga 257:
 
*Livello 9
 
*Livello 9
  
Air Teleportation Circle. Circle teleports any creature
+
Air: Teleportation Circle. Circle teleports any creature
 
inside to designated spot.
 
inside to designated spot.
 
Earth Antipathy. Object or location affected by spell repels
 
Earth Antipathy. Object or location affected by spell repels
 
certain creatures.
 
certain creatures.
  
Fire Meteor Swarm. Deals 24d6 fire damage, plus bursts.
+
Fire: Meteor Swarm. Deals 24d6 fire damage, plus bursts.
  
Water True Resurrection. As resurrection, plus remains aren’t
+
Water: True Resurrection. As resurrection, plus remains aren’t
 
needed.
 
needed.
  
All Elemental Swarm. Summons multiple elementals.
+
All: Elemental Swarm. Summons multiple elementals.
 
Summon Nature’s Ally IX. Calls creature to fight.
 
Summon Nature’s Ally IX. Calls creature to fight.
 
Shugenjas can use this spell only to summon an elder
 
Shugenjas can use this spell only to summon an elder

Versione delle 10:25, 22 set 2023

Shugenja

  • Livello 0

Air: Frastornare, Suono fantasma, Guida, Conoscere direzione

Earth: Mano magica, Riparare, Resistenza, Virtù

Fire: Luci danzanti, Distruggere non morti, Lampo, Luce

Water: Creare acqua, Cura ferite minori, Individuazione del veleno, Purificare cibo e bevande

All: Individuazione del magico, Lettura del magico

  • Livello 1

Air: Camuffare se stesso, Scopri trappole, Individuazione di calappi e trabocchetti, Ritirata rapida, Caduta morbida, Immagine silenziosa, Sonno

Earth: Pietra magica, Arma magica, Passare senza tracce, Protezione dal Marchio, Santuario, Scudo della fede

Fire: Mani brucianti, Incuti paura, Luminescenza, Ipnosi, Stretta folgorante

Water: Calmare animali, Benedizione, Cura ferite leggere, Individuazione del Marchio, Foschia occultante, Rimuovi paura

All: Contrastare elementi

  • Livello 2

Air: Individuazione dei pensieri, Conoscere le ombre, Levitazione, Immagine minore, Silenzio, Yari di aria

Earth: Pelle coriacea, Forza del toro, Resistenza dell'orso, Blocca persone, Rendere integro, Tetsubo di terra

Fire: Grazia del gatto, Lama infuocata, Sfera infuocata, Riscaldare il metallo, Produrre fiamma

Water: Bo di acqua, Cura ferite moderate, Ritarda veleno, Ristorare inferiore, Localizza oggetto, Rimuovi paralisi

All: Resistere all'energia

  • Livello 3

Air: Clairaudience/Clairvoyance. Hear or see at a distance for 1 min./level. Gust of Wind. Blows away or knocks down smaller creatures. Haste. Extra partial action and +4 AC. Invisibility. Subject is invisible for 10 min./level or until it attacks. Major Image. As silent image, plus sound, smell and thermal effects. Wind Wall. Deflects arrows, smaller creatures, and gases.

Earth: Greater Magic Weapon. +1 bonus/three levels (max +5). Magic Circle against Taint*. As protection from Taint, but 10-ft. radius and 10 min./level. Meld into Stone. You and your gear merge with stone. Plant Growth. Grows vegetation, improves crops. Prayer. Allies gain +1 on most rolls, and enemies suffer –1. Stone Shape. Sculpts stone into any form.

Fire: Call Lightning. Directs lightning bolts (1d10/level) during storms. Daylight. 60-ft. radius of bright light. Fire Wings*. Your arms become flaming wings; you can fly or burn things. Keen Edge. Doubles normal weapon’s threat range. Searing Light. Ray deals 1d8/two levels, more against undead.

Water: Cure Serious Wounds. Cures 3d8 +1/level damage (max +15). Remove Blindness/Deafness. Cures normal or mag- ical conditions. Remove Curse. Frees object or person from curse. Remove Disease. Cures all diseases affecting subject. Water Breathing. Subjects can breathe underwater. Water Walk. Subject treads on water as if solid.

All: Dispel Magic. Cancels magical spells and effects. Glyph of Warding. Inscription harms those who pass it. Protection from Elements. Absorb 12 damage/level from one kind of energy. Summon Nature’s Ally III. Calls creature to fight. Shugenjas can use this spell only to summon a Small elemental.

  • Livello 4

Air: Air Walk. Subject treads on air as if solid (climb at 45- degree angle). Detect Scrying. Alerts you of magical eavesdropping. Discern Lies. Reveals deliberate falsehoods. Hallucinatory Terrain. Makes one type of terrain appear like another (field into forest, etc.). Illusory Wall. Wall, floor, or ceiling looks real, but anything can pass through.

Earth: Death Ward. Grants immunity to death spells and effects. Dismissal. Forces a creature to return to native plane. Jade Strike*. Damages and blinds Shadowlands creatures. Spell Immunity. Subject is immune to one spell/four levels. Spike Stones. Creatures in area take 1d8 damage, may be slowed.

Fire: Fire Shield. Creatures attacking you take fire damage; you’re protected from heat or cold. Flame Arrow. Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage). Lightning Bolt. Electricity deals 1d6 damage/level. Quench. Extinguishes nonmagical fires or one magic item. Wall of Fire. Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.

Water: Control Water. Raises or lowers bodies of water. Cure Critical Wounds. Cures 4d8 +1/level damage (max +20). Locate Creature. Indicates direction to familiar creature. Neutralize Poison. Detoxifies venom in or on subject. Restoration. Restores level and ability score drains.

  • Livello 5

Air: Control Winds. Change wind direction and speed. Dimension Door. Teleports you and 500 lb. Improved Invisibility. As invisibility, but subject can attack and stay invisible. Mirage Arcana. As hallucinatory terrain, plus structures. Persistent Image. As major image, but no concentra- tion required.

Earth: Dispel Taint*. +4 bonus against attacks. Passwall. Breaches walls 1 ft. thick/level. Spell Resistance. Subject gains 12 +1/level SR. Wall of Iron. 30 hp/four levels; can topple onto foes. Wall of Stone. Creates a stone wall that can be shaped. Fire Circle of Flame*. Flames deal 1d8+1/level damage in all directions. Confusion. Makes subject behave oddly for 1 round/level. Feeblemind. Subject’s Int drops to 1.

Fire: Breath*. You can breathe fire once/round; flame deals 1d8/2 levels (maximum 10d8) damage to one target within 15 ft. Flame Strike. Smites foes with divine fire (1d6/level).

Water: Atonement. Removes burden of misdeeds from subject. Healing Circle. Cures 1d8 +1/level damage in all directions. Righteous Might. Your size increases, and you gain +4 Str. Scrying. Spies on subject from a distance. Wall of Ice. Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

All: Commune With Nature. Learn about terrain for one mile/level. Summon Nature’s Ally V. Calls creature to fight. Shugenjas can use this spell only to summon a Medium- size elemental.

  • Livello 6

Air: Cloudkill. Kills 3 HD or less; 4–6 HD save or die. Permanent Image. Includes sight, sound, and smell. Teleport. Instantly transports you anywhere. Veil. Changes appearance of group of creatures. Wind Walk. You and your allies turn vaporous and travel fast.

Earth: Antimagic Field. Negates magic within 10 ft. Banishment. Banishes 2 HD/level extraplanar creatures. Move Earth. Digs trenches and builds hills. Stone Tell. Talk to natural or worked stone. Stoneskin. Stops blows, cuts, and slashes.

Fire: Fire Seeds. Acorns and berries become grenades and bombs. Fires of Purity*. Target bursts into magical flame, becoming a dangerous weapon. Greater Glyph of Warding. As glyph of warding, but up to 10d8 damage or 6th-level spell. Yakamo’s Anger*. Blinds creatures within 10 ft.

Water: Contingency. Sets trigger condition for another spell. Control Weather. Changes weather in local area. Heal. Cures all damage, diseases, and mental conditions. Master of the Rolling River*. Wave of water deals 1d8/two levels damage and bull rush. True Seeing. See all things as they really are.

All: Greater Dispelling. As dispel magic, but up to +20 on check. Summon Nature’s Ally VI. Calls creature to fight. Shugenjas can use this spell only to summon a Large elemental.

  • Livello 7

Air: Mass Invisibility. As invisibility, but affects all in range. Mislead. Turns you invisible and creates illusory double. Programmed Image. As major image, plus triggered by event. Vanish. As teleport, but affects a touched object. Earth Disintegrate. Makes one creature or object vanish. Spell Turning. Reflect 1d4+6 spell levels back at caster. Statue. Subject can become a statue at will. Tomb of Jade*. Entraps and harms Shadowlands creatures.

Fire: Chain Lightning. 1d6 damage/level; secondary bolts. Fire Storm. Deals 1d6 fire damage/level. Sunbeam. Beam blinds and deals 3d6 damage.

Water: Greater Restoration. As restoration, plus restores all levels and ability scores. Greater Scrying. As scrying, but faster and longer. Resurrection. Fully restore dead subject. Words of the Kami*. Kills, paralyzes, weakens, or dazes Tainted subjects.

All: Summon Nature’s Ally VII. Calls creature to fight. Shugenjas can use this spell only to summon a Huge elemental.


  • Livello 8

Air: Screen. Illusion hides area from vision, scrying. Teleport without Error. As teleport, but no off-target arrival. Whirlwind. Cyclone deals damage and can pick up creatures. Earth Binding. Array of techniques to imprison a creature. Earthquake. Intense tremor shakes 5-ft./level radius. Protection from Spells. Confers +8 resistance bonus.

Fire: Incendiary Cloud. Cloud deals 4d6 fire damage/round. Power Word, Blind. Blinds 200 hp worth of creatures. Sunburst. Blinds all within 10 ft., deals 3d6 damage.

Water: Discern Location. Exact location of creature or object. Mass Heal. As heal, but with several subjects. Regenerate. Subject’s severed limbs grow back.

All: Summon Nature’s Ally VIII. Calls creature to fight. Shugenjas can use this spell only to summon a greater elemental.

  • Livello 9

Air: Teleportation Circle. Circle teleports any creature inside to designated spot. Earth Antipathy. Object or location affected by spell repels certain creatures.

Fire: Meteor Swarm. Deals 24d6 fire damage, plus bursts.

Water: True Resurrection. As resurrection, plus remains aren’t needed.

All: Elemental Swarm. Summons multiple elementals. Summon Nature’s Ally IX. Calls creature to fight. Shugenjas can use this spell only to summon an elder elemental.

Sottocategorie

Questa categoria contiene le 10 sottocategorie indicate di seguito, su un totale di 10.